The midway. The back lot. Then... gulls.
Three seasons. One mystery that keeps getting bigger. Start beneath the bright lights of the midway, follow the Barker's keys into the Back Lot, and carry your history forward into a final chapter where what you earned, found, and became may still matter.
PLAY IN ORDER FOR THE BEST EXPERIENCE.
Each season can stand on its own, but players are strongly encouraged to finish a season before moving on to the next one. Later seasons can recognize earlier progress, traits, endings, objects, keepsakes, and discoveries, and some of those may become useful again.
You closed the carnival. You went under. You woke... to gulls.
Install ALL Season 1, Season 2, and Season 3 executables in the SAME DIRECTORY, along with their data files. Later seasons can read earlier-season player history so traits, accomplishments, objects, keepsakes, and other discoveries can carry forward or help when the story calls for them.
Do not split the seasons into separate door directories if you want the full continuity experience.
Step right up. Earn your way beneath the lights.
CARNIVAL begins as a classic arcade-style BBS door with a mystery hiding behind the prizes. Every caller gets a fresh pocket of tickets each day. Only one booth is open at first; win, and the Barker begins unlocking the midway piece by piece.
Master six carnival games, hunt six hidden easter eggs, fill your persistent prize shelf, and prove yourself in the Fun House. Do enough and the Barker invites you to FINAL NIGHT, a three-round showdown with three possible endings and a permanent place among the Carnival Heroes.
The Barker is gone, and he left you his keys.
Behind the High Striker is a door you never saw all season. It opens onto the BACK LOT, where the carnival staff plays for keeps, the odds are crooked in interesting ways, and three performers know more about the Barker's disappearance than they say out loud.
Six new booths introduce CHARM, NERVE, and LUCK, traits that grow through play. Take the Barker's coin up on DOUBLE OR NOTHING. Recover missing pages from an old log. Follow one new Sideshow scene each night. And when Closing Night finally arrives, pay attention to what follows you out.
You closed the carnival. You went under. You woke to gulls.
The trilogy's answer is not another midway. Season Three is a full-blown adventure. You walk the island yourself: twelve connected shores stretching from a fog bank that turns you around to a manor on the hill that has been expecting you.
Three tides, one per real day, reshape the world. Low water opens a cave mouth. A wreck gives up its hold. High surf closes one route and floats something useful into another. Six abandoned booths wait in the dark, each asking for one small thing before its lights come back on. Relight them. Build a camp. Trade doubloons with a one-eyed gull of terrible reputation and excellent inventory. Find twelve bottled letters left in the sand three hundred years ago.
Then boats appear in the fog. Four people who owe you a conversation arrive to have it, one scene a day, until the house on the hill opens its door and the account comes due.
CHARM, NERVE, and LUCK can carry forward. SALT is new, and everyone begins it at zero because the island does not care what you did on the mainland. Earlier traits, endings, easter eggs, keepsakes, and objects may surface again in ways that reward the player who brought their history with them.
Six eggs. Three endings. And a legacy you leave behind for the next castaway: a booth named, a line carved on the rail, a cache in the sand.
YOUR HISTORY CAN FOLLOW YOU.
Each season can welcome a new player, but the trilogy rewards continuity. Season One and Two history is honored, never required. Player traits, endings, discoveries, objects, and keepsakes can become more than souvenirs as the story moves forward.
· · * · ( · · * · · * ████ █ ████ █ █ █████ █ █ █ █ █ █ █ █ █ ██ █ █ █ █ █ █ █ █ █████ ████ █ █ █ █ █ █ █████ █ █ █ █ █ █ █ ██ █ █ █ █ █ █ ████ █ █ █ █ █ █ █████ █ █ █ █████ ☼ S E A S O N O N E ☼ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ O |► .-"-. O O ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ / | \ / \| ████████████████████████████████████ (---O---) | ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ \ | / ☺ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ '-.-' | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ ENTER▓▓▓▓▓▓▓▓▓▓▓▓▓▓ / \ / \ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ │▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ _/ \_ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Step right up! The midway opens tonight at Your BBS Name Here! v2026.7.31 (c) 2026 Alexander Corris - built on RMDoor by Rick Parrish Six booths. Six secrets. One Final Night. Only heroes finish a season. - press any key -
where it all began: the Season One opening marquee
▼ DOWNLOAD SEASONS 1-3 ▼ One bundle. Keep every season together for full carryover.